2a219489-c5d4-460b-a7ae-64038e203efd

The Mathematics of Game Programming

Monday, July 4, 2016 - Friday, July 8, 2016
Co-Ed
York University 4700 Keele Street TorontoONCanada  M3J 1P3
Monday, July 4, 2016 - Friday, July 8, 2016
Co-Ed
York University 4700 Keele Street TorontoONCanada  M3J 1P3

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The Mathematics of Game Programming

Jul 04 - Jul 08 (Monday, Tuesday, Wednesday, Thursday, Friday)

9:30 AM - 3:30 PM

York University

Starting at

C$389.00

Meeting Dates

From Jul 04, 2016 to Jul 08, 2016

Each Monday from 09:30 AM to 03:30 PM

Each Tuesday from 09:30 AM to 03:30 PM

Each Wednesday from 09:30 AM to 03:30 PM

Each Thursday from 09:30 AM to 03:30 PM

Each Friday from 09:30 AM to 03:30 PM

About This Activity

In this course, students will embark on an week long adventure creating their own video game. We’ll deconstruct popular games such as Flappy Bird and Minecraft, to understand the basic mathematical concepts, algorithms, methods, and tools for use in creating video games. Initially, students will be presented with background and mathematical foundations for use in video games. Lectures will be kept to a minimum and augmented with hands-on experiences with examples that are pedagogically relevant. Major topics include Geometry, Vectors and Transformations, 3D graphics, Graph Theory, Computer Programming, and the mathematics of modelling Physics within a game.

Organizer Info

  • Science Explorations

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York University 4700 Keele Street TorontoONCanada  M3J 1P3
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