Code of the Wild introduces teachers to Computational Thinking (CT) and demonstrates a method by which CT can be integrated with other K-2 subject areas. The example given is a curriculum that guides students in the use of a programming language called ScratchJr. Students use the free software to write stories about animals interacting with their environments in a realistic manner. After being written, these stories are coded into computer animations using ScratchJr. Teachers will learn that CT is more than just coding, but a problem-solving mindset that applies to science, math, ELA, and any other problem-solving endeavor. Strand of Teaching and Learning: Integrative
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