Defend the city. Outthink the enemy. Control the skyline. A rival force is attempting to take control of Gotham using coordinated attacks and intelligent patrol systems. Teens must design the city’s defences, deploy AI-driven responses, and protect the skyline from collapse. Enemies adapt. Threats escalate. The city responds based on the player’s decisions. Using Unity VR edition and C#, teens create a fully playable 3D city where: Enemies patrol intelligently across districts. Defence systems adapt to rising threats, and NPCs react based on player decisions Campers will: - Get an introduction to game design using Unity VR - Ideate, research, and design your virtual realm - Coding fundamentals using C# - Identify game construct - Explore foundational AI systems used in simulation and strategy games, including: - Learn Rule-based decision systems - Learn NPC automation and behaviour logic - Feedback loops and system states - Adaptive responses to player actions - Simulation balancing and optimization
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