Code of the Wild introduces teachers to Computational Thinking (CT) and demonstrates a method by which CT can be integrated with other K-2 subject areas. The example given is a curriculum that guides students in the use of a programming language called ScratchJr. Students use the free software to write stories about animals interacting with their environments in a realistic manner. After being written, these stories are coded into computer animations using ScratchJr. Teachers will learn that CT is more than just coding, but a problem-solving mind-set that is applicable to science, math, ELA, and any other problem-solving endeavor. Learning outcomes include: Learning to use ScratchJr Developing ideas for integrating CT with other subject areas Developing ideas for helping students improve their collaboration skills while using tablets or computers In addition to these learning outcomes, teachers will exit the course with a five-hour integrative STEM curriculum they can use in their classrooms.
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